Beginner Guide
Starting choices, water economy, first village routes, combat basics and early mistakes.
Beginner Guide
Live and drink, traveler. This route teaches the first decisions that keep new characters from becoming dust.
Starting Builds
A good starting build gives you one reliable answer to danger and one reliable plan for growth.
Water Economy
Water is food, money, reputation pressure and route planning all at once.
Combat Basics
Qud combat rewards positioning, patience and knowing when a monster is not your problem today.
Reputation Basics
Reputation quietly decides who sells to you, who tolerates you and who turns a region hostile.
Beginner Mistakes
Most early deaths are information failures disguised as bad luck.