Best Builds
The best builds have a plan for early survival, midgame growth and late-game nonsense.
Introduction
The best builds have a plan for early survival, midgame growth and late-game nonsense.
Overview
- Beginner safety
- Damage plan
- Escape plan
- Economy
- Endgame scaling
Strategy
Read this entry as a decision map rather than a fixed script. Caves of Qud is procedural, and the correct answer depends on your route, faction state, available tools and how many exits you still have.
Synergies
- Escape options
- Faction reputation
- Relevant skills
- Equipment support
- Information tools
Weaknesses
The common failure is overconfidence: assuming a good build, item or route removes the need to scout. It does not. Qud keeps receipts.
FAQ
- Is this beginner friendly? Usually, if you understand the risk before committing.
- Does this change between versions? Exact numbers can, so check source notes for fragile details.
- What should I read next? Follow the related archive links below.