Skills
Skill trees, costs, progression paths, combat skills, merchanting and tinkering.
Best Skills
The best skills expand your decisions without draining points from your core plan.
Skill Progression
Skill order should follow your build problems, not a universal checklist.
Tinkering
Tinkering rewards players who keep scraps, recipes and curiosity organized.
Persuasion
Persuasion can turn Qud from a combat map into a social machine.
Long Blades
Long blades offer flexible stances for duelists who understand tempo.
Rifles
Rifles are the clean answer to threats you prefer not to meet in melee.