Best Skills
The best skills expand your decisions without draining points from your core plan.
Introduction
The best skills expand your decisions without draining points from your core plan.
Overview
- Survival skills
- Weapon skills
- Tinkering
- Persuasion
- Wayfaring
Strategy
Read this entry as a decision map rather than a fixed script. Caves of Qud is procedural, and the correct answer depends on your route, faction state, available tools and how many exits you still have.
Synergies
- Escape options
- Faction reputation
- Relevant skills
- Equipment support
- Information tools
Weaknesses
The common failure is overconfidence: assuming a good build, item or route removes the need to scout. It does not. Qud keeps receipts.
FAQ
- Is this beginner friendly? Usually, if you understand the risk before committing.
- Does this change between versions? Exact numbers can, so check source notes for fragile details.
- What should I read next? Follow the related archive links below.