Caves of Qud Wiki
Live and drink, traveler. Explore the ancient salt deserts, cybernetic ruins, mutations, factions, relics and impossible civilizations of Qud.
Archive Categories
Beginner Guide
Starting choices, water economy, first village routes, combat basics and early mistakes.
Mutations
Physical mutations, mental mutations, best picks, combos, tier lists and leveling.
Character Builds
Beginner builds, Esper builds, True Kin builds, gunslingers, tinkers and hybrids.
Skills
Skill trees, costs, progression paths, combat skills, merchanting and tinkering.
Cybernetics
Implants, slots, True Kin economy, farming routes and cybernetic tier advice.
Factions
Reputation, water rituals, alliances, hostility and faction-specific rewards.
Maps & Regions
Joppa, Six Day Stilt, Golgotha, Bethesda Susa, jungles, marshes and ruins.
Items
Weapons, armor, artifacts, relics, injectors, grenades, tonics and trade goods.
Creatures
Threat levels, biomes, resistances, weaknesses, loot and special attacks.
Lore
Sultan histories, ancient civilizations, religious groups, ruins and impossible records.
Mods
Best mods, UI mods, QoL mods, content mods, compatibility and installation.
Updates
Patch notes, version changes, developer news and compatibility watchpoints.
Core Traffic Records
- Beginner GuideLive and drink, traveler. This route teaches the first decisions that keep new characters from becoming dust.
- Best MutationsThe best mutations solve survival problems before they become emergencies.
- Best BuildsThe best builds have a plan for early survival, midgame growth and late-game nonsense.
- True Kin GuideTrue Kin trade mutation chaos for cybernetic certainty and resource discipline.
- Esper BuildEspers are brilliant, fragile and increasingly haunted by the power they gather.
- Golgotha GuideGolgotha is among the first true tests of survival in Qud.
Build Survival Loop
- Start with one damage plan and one escape plan.
- Use villages and merchants as anchors.
- Respect disease, reputation and terrain as real threats.
- Upgrade through skills, artifacts, cybernetics or mutations deliberately.
- Leave before curiosity becomes a tomb inscription.