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Best Skills

The best skills expand your decisions without draining points from your core plan.

Introduction

The best skills expand your decisions without draining points from your core plan.

Overview

  • Survival skills
  • Weapon skills
  • Tinkering
  • Persuasion
  • Wayfaring

Strategy

Read this entry as a decision map rather than a fixed script. Caves of Qud is procedural, and the correct answer depends on your route, faction state, available tools and how many exits you still have.

Synergies

  • Escape options
  • Faction reputation
  • Relevant skills
  • Equipment support
  • Information tools

Weaknesses

The common failure is overconfidence: assuming a good build, item or route removes the need to scout. It does not. Qud keeps receipts.

FAQ

  • Is this beginner friendly? Usually, if you understand the risk before committing.
  • Does this change between versions? Exact numbers can, so check source notes for fragile details.
  • What should I read next? Follow the related archive links below.